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Do it with a SPA framework. Like Backbone.js Then you can make it so that your whole frontend has 0 page reloads. http://backbonejs.org/ You should make it so that your PHP backend is RESTful. Maybe with Slim.php http://www.slimframework.com/


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There are objects in Construct 2 which offer some specific API features of the services/OSs you can deploy. These objects can be added to your project. if your question is about using HTML5/JS scripts in C2, take a look at: https://www.scirra.com/forum/extending-construct-2_f150?sid=04080f153f8f7940445939647640abd7


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I think you might have some misconceptions about how the application would be structured. You said a "server desktop application" but this a bit contradictory. Indeed, a server does not actually run on the desktop... at least not in the traditional sense. Let's clear up a few things, then: The users of your application can see your source code but if you ...


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Websockets always connect to a central server. This allows to implement most of the game mechanics and store most of the gamestate on the server. The server only sends that information to the clients which they are supposed to show to the player and interprets any input from the client as a request which needs to be checked for validity and may be denied. ...


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You can also combine approaches from other answers (esp. splitting work into chunks, and finding bottlenecks in code) with implementing the most CPU-intensive tasks in asm.js - it's (a subset of) JavaScript, and it's fast on Fx and Chrome (and IE support is coming later).



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