New answers tagged html5
Simple answer: WebGL with canvas fallback. Nuanced answer: If your game has a lot of text, overlay an HTML text layer. Pixi.js is a battle-hardened display framework with some useful extras that works well for this.
Take a good look at the Hammer framework, it's great: http://eightmedia.github.io/hammer.js/ Here's a good an on-screen controller framework that looks pretty good too: https://github.com/austinhallock/html5-virtual-game-controller
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