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I figured out the issue... Instead of incrementing the texture unit every time I created a heightmap, I should have been just been re-using the same texture unit for every heightmap. Thanks for your time!


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Although your question is well formed and the screenshots help a lot understanding the problem, it would be very hard or impossible for others to identify your bug with the given information. It's also hard to tell what more information is needed. Fortunately you are asking how to proceed on debugging the problem, and that is answerable. If a bug is too ...



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