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What you should do, is store neighbor information in each of your Tile objects. This way, it makes things a heck of a lot easier when dealing with this type of game logic. public class Tile { public Tile Left; public Tile Right; public Tile Top; public Tile Bottom; } Associate these neighbors in your initialization code ...


I googled css layers and came up with a lot of useful resources, for example: This one What you could do is take another loop over your gameboard, and fill it with fully transparent edges and corners, layering it on top of your current board.

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