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You need to declare variables that will contain the played character's position. Decide if the game is 2d in nature or 3d. You need to do collisions an play a sound during a collision like any other game using tutorials to guide you. To compute the sounds intensity, define sound sources in the map and then compute the distance from them, the sound intensity ...


Yes, this is a fine approach - it will be orders of magnitude faster than creating a primitive per data point. Assuming single-channel data, you should use whatever DXGI_FORMAT (or equivalent in OGL) maps to your source data, and convert in the pixel shader. There are native types for 8, 16, and 32-bit integers, as well as 32-bit floats. You should also ...

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