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Yes, this is a fine approach - it will be orders of magnitude faster than creating a primitive per data point. Assuming single-channel data, you should use whatever DXGI_FORMAT (or equivalent in OGL) maps to your source data, and convert in the pixel shader. There are native types for 8, 16, and 32-bit integers, as well as 32-bit floats. You should also ...


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http://www.needsmorejquery.com/ Perhaps something like ... HTML: <div data-role="map"> <div data-location="a1" data-role="tile" data-sound="thriller.mp3" /> <div data-location="a2" data-role="tile" data-sound="thriller2.mp3" /> <div data-location="a3" data-role="tile" data-sound="thriller3.mp3" /> ... </div> JS: ...


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Remember that what you display (or don't display) to the user doesn't have to be the same as the information you keep about the player and the game world. Design your game as if you were to display the player's location on a map, then instead of showing which square they're in, play the sound for the square they're in. That means designing a map and ...



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