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The OpenGL documentation specifies that OpenGL uses the magnification filter. The texture magnification function is used when the pixel being textured maps to an area less than or equal to one texture element. https://www.khronos.org/opengles/sdk/docs/man/xhtml/glTexParameter.xml I couldn't find any such documentation for Direct3D so if someone can ...


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I haven't used SDL or made anything for iOS so I might have missed something, but with that said. I think your best bet would be to look into OpenGL ES (Embedded System), using OpenGL with SDL can be enabled with SDL_SetVideoMode. Normally you would be able to use quadbuffering for stereoscopy in OpenGL, but I don't think the ES allows for that, in that ...



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