New answers tagged graphics-programming
jogl 2.0 have added profiles, this is important in order to support the new shader only based OpenGL contexts. The base GL class only contain functionality that is still common across all OpenGL profiles. http://jogamp.org/jogl/doc/Overview-OpenGL-Evolution-And-JOGL.html To fix your code you first need to request a fixed function compatible profile. This is ...
As far as I know, SFML doesn't provide own anti aliasing. Well, when you create a new window, there is an optional parameter for the anti-aliasing level. But this super-sample anti-aliasing is a default handeled by the graphics driver instead of SFML. You can easily get that with GLUT, too. Internally, SFML doesn't use render to texture, I think. But there ...
Anti-aliasing is little more than rendering at a higher resolution and scaling it down before putting it on the screen. Have you considered rendering to a larger off-screen texture?
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