New answers tagged glut
In my case, modify glutWarpPointer(centerX, centerY); to something like if (x != centerX || y != centerY) glutWarpPointer(centerX, centerY); perfectly solved the problem. The problem is caused by glutWarpPointer triggering another passive motion event to (centerX, centerY), which results in a loop and/or floods the event queue. To avoid it, simply ...
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