New answers tagged glfw
This is usually solved by changing glfwSetInputMode with GLFW_CURSOR from GLFW_CURSOR_HIDDEN to GLFW_CURSOR_DISABLED. The behavior differences are due to the differences in OS APIs that GLFW uses and how they interact with the windowing system. In the documentation, it says that DISABLED should be used for 3D camera controls, and HIDDEN should be used when ...
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