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I have found an answer!!! After searching far and wide through the depths of the internet, I have found the following method. It works perfectly! public void setIcon(String path) throws Exception{ IntBuffer w = memAllocInt(1); IntBuffer h = memAllocInt(1); IntBuffer comp = memAllocInt(1); // Icons { ...


You could just try leaving VAO calls out of your code and bind VBOs etc. where VAOs are bound in the tutorials.


Thats because glBegin, glVertex2f and glColor3f are legacy functions which are deprecated. You may still use them if you request a backwards-compatible context, however I'd recommend you stick to your core-context (which is not backwards compatible) and learn the more powerful modern OpenGL. There is a pretty good modern OpenGL tutorial series on opengl-...

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