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GUI is actually rendered according to the screen view port and not according to the camera. In other words it is camera independent. You can try having a 3D text view or sprite in order to achieve the desired functionality. There are lot of other options also . Try Unity 5 GUI system or check out the NGUI plugin for unity. If you still want to use the ...


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You could try and check if the distance between two objects is increasing or decreasing or you can use an infinite raycast and check the object it hits.


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Use the SKPhysicsBody instances as keys to a dictionary of game objects. When you want to process a collision, retrieve the game object associated with the physics body from the dictionary. Not as efficient as the direct link you sought, but more than sufficient for most purposes.


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You can Destroy the component. Be careful about which object you destroy, though. If you pass a GameObject to Destroy, you will destroy the entire thing. To destroy the component, you must pass a reference to that component specifically. //example: destroys the MeshRenderer attached to this GameObject var sphereMesh = GetComponent(MeshRenderer); ...


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try using GameObject.FindGameObjectsWithTag or GameObject.FindWithTag or by name (or namepath) GameObject.Find bool playerexists = (GameObject.Find("player") != null)


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I will try to help you a litlle bit, in the way I can. Correct me If I am wrong. If I got it, then your game is about creating a dungeon, in wich, you can place block's to build it, like floor, ceiling's and such., and not only block's but you have other object's as well, like chest's and spikes. So If I where to create a game like that, first, I would ...



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