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The code should serve the software engineer. Not the other way around. The code should be written in the most intuitive and simple way it can be written (but not simpler). Do not take advice unless you understand who it's intended for and what it's intended to resolve. You are wearing a very uncomfortable pair of shoes because someone said so but do you ...


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Try not to take the stuff you read in books too literally and apply concepts only where you think they really fit rather than just because you are trying to follow some pattern. In my case I design my entities to have properties based on what makes logical sense. I would not loop through every object in this manner because doing so per frame will get very ...


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One option is to create a tiled "chain" texture and use a dynamically sized plane. Stretch the plane over the period of the shot while modifying the texture scale (tiling) to match. For 2D this should work pretty well. For 3D it would depend on how you rotate the plane and the angle between the plane and the camera and may not be suitable. Otherwise, I'd ...



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