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EDIT: if you still really want to cut that model in half realtime without any predefined fractures, you might want to look into clip planes. They don't actually generate two separate meshes but you might be able to achieve the effect you want with them. I found a similar question on another gamedev site - and as I figured, there's no easy solution. To quote ...


This may help a bit. As for knowing how to do what you exactly want to do, I would need hours of trial and error as I am also a bit of a beginner. public void create() { gestureDetector = new GestureDetector(HALF_TAP_SQUARE_SIZE, TAP_COUNT_INTERVAL, LONG_PRESS_DURATION, MAX_FLING_DELAY, new GestureHandler()); ...

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