Tag Info

Hot answers tagged

7

Basically, you'll need to create a physics engine. A rope is conceptually a bunch of "nodes" connected together with springs. Basically, every tick, each nodes will exert a force on the nodes above and below it proportional to their distance apart (or how far from their comfortable stretch length they are). If you want to attach a ball, just connect it ...


4

Music Unsurprisingly, slowing down the music currently playing will immediately let the player know the game has slowed down. Alternatively, you can play completely different music to indicate a change in the game's pace, or even play no music at all. A common way to complement changes in music is to play a transition sound to ease into it rather than ...


2

The rope in your example is probably just a simple physics-joint that limits the distance of the ball to the mouse-cursor. These joints are typically called "Rope joint" or "Spring joint". It seems like the ripples in the string are not based on an actual physics-simulation. Most likely this is a bezier-curve where the control points get further pushed away ...


1

Yes, you can. Physique, Skill and Will are just English words. They cannot be copyrighted. Game mechanics in general cannot be copyrighted, which is why you can find umpteen bazillion games that rip off D&D terms; not just generic words like Strength and Constitution but even very D&D-specific terms like THAC0 (and the entire original D&D armor ...



Only top voted, non community-wiki answers of a minimum length are eligible