New answers tagged game-industry
8
Many non-PC platforms, including some consoles and handhelds, use a modified GCC as their primary/only compiler.
On the PC, most game dev houses just use Visual Studio's compiler. The choice of compiler typically has little impact on runtime speed compared to engine design and graphics, they all paid for Visual Studio anyway due to its feature set as an ...
4
Yes, it can be used for AA games.
The reason almost every AAA games out there (if not all) use commercial compilers is the fact that commercial products usually have support and you can complain or get help 24/7 or just ASAP when dealing with any problem you might have and in the AAA industry, times means money. Big teams and companies, specially the ...
7
Intel's compiler is just a different compiler. GCC++ and VC++ produce production quality code, just as well as Intel's ICC does. The main difference lies in 4 key areas:
a) Features supported (mostly differing on C++11 features)
b) Executable size
c) Runtime
d) Compile time
When you're trying to squeeze every last bit of performance out of (mostly) ...
0
The title of a game isn't copyrighted - it is trademarked. Trademark law and copyright law are related but entirely different areas.
While registration of a copyright is optional, a trademark must be registred to be enforceable (there are exceptions, like claiming an unregistred trademark through notoriety, but these are hard to prove in court).
...
5
Short answer: you can use that name for your game legally, as long as you abide by the copyright laws and the name is not trademarked.
For the long answer, we refer to Wikipedia:
Copyright infringement is the unauthorized use of works under
copyright, infringing the copyright holder's "exclusive rights", such
as the right to reproduce, distribute, ...
1
If you want proper legal advice speak to a lawyer.
However, as far as I know copyright isn't a big issue with titles for games, especially when it clashes with something that's not a game. Trademarks are something you should avoid though.
However if you want people to be able to find your game on a search engine, having a name that hasn't already been used ...
-2
Besides of a more accessible language than C++, you might need an engine/SDK.
So for you I recommend Unity (see unity3d.com). They have a lot of tutorials and a great community (Unity prefers C#!).
And if you're alone, get yourself some partners. Developing is better that way.
-2
There is no programming language that is the best, just preference. C++ is just fine, but it's much harder. I recommend Java or C# because they are much easier to get started, you can start out with game libraries such as LWJGL, Slick2D, OpenTK, XNA, and many more with these programming languages.
If you are looking for proffessional game programming, I ...
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