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3

The next step would be to secure a budget of several million dollar to hire a team of a few hundred experienced people, because that's what it would take to create the greatest game ever. Do you have several million dollar laying around? Or do you know any publishers who would trust you with a million dollar budget because you have a solid track record of ...


2

This has already happened All Points Bulletin was started by Realtime Worlds. RTW failed to bring it to completion as they went into administration in 2010 and ceased to exist. Reloaded Inc took over, re-releasing the game as APB:Reloaded, a free-to-play team vs team sandbox shooter. Doing the Unflinching Walk in the city of San Paro Now, 6 years later ...


5

This is technically possible. You can take any game you've created and sell it or license it out or engage in a contract with somebody else to extend or to finish it (provided you own the right to do so for all code and assets you used, et cetera, et cetera, et cetera). In practice, however, this is unlikely to work out for you. Generally companies already ...


10

Anything is possible, but the situation you describe is highly improbable. Software developers rarely like picking up where someone else left off, and are much less likely to pay for that opportunity. However, you might be able to create a technical demo to try to pitch your game. Either to gain the funds (via crowdsource or otherwise) to hire developers ...



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