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As was noted in comments, what "Gameplay Programmer" means varies wildly from company to company. In my own experience, the most useful way I've found of thinking about gameplay programming is this aphorism: Gameplay programming is a tools programming job supporting designers In the same way that a 'traditional' tools programmer works on the tools and ...


Gameplay programmers are responsible of the "game" part of the software. What this means is that they're usually responsible, depending on the type of game, for the 3Cs: Character - the playable character Camera - how the player sees the world Controls - how the player interacts with the world These tasks include a lot of dependencies with the engine, ...

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