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6

I can share my experience from a mobile game that had 10 worlds with 10 levels each so 100 levels in total. We displayed each world as a map with a winding road on it. Each level had a badge with its number and the badge resembled in a way the signs on US highways. All the maps were then put into a single slide controller so that the user can easily snap ...


4

Put your levels into logical groups. Then have the player select the group, and on the next screen select the level from that group. Grouping can be either by theme or by difficulty. Here is a mockup: First screen: When the user clicks on a tile: When it makes sense in the context of your game, you could also use a map of the game world to represent ...


3

While Jibb Smart already gave a good answer within the constraints of the question, I would like to step a bit outside the box and question: "Do you actually need perfect balance"? A perfectly imbalanced system can work too and often makes for far more interesting games. For example, you can have one weapon combination which is slightly better than 43 ...


3

It depends primarily on what the player is supposed to do. In games where a gun is facing in the walking direction and the main thing the player is supposed to do is to shoot things by accurately aiming the gun, it makes sense to point the camera and the gun in the same direction, so the player sees what they're shooting at. Disadvantages are that you ...


2

Ok, I figured it out! I needed to make sure that when it found "turret" it needed to look for the transform. void Start() { turretTransform = turretTransform.Find("Turret").transform; }


2

There isn't really a standard - it's going to be dictated by the needs of your gameplay. For Splinter Cell, determining whether the player (or suspicious evidence) is seen by an AI is the heart of the stealth gameplay. We needed a lot of nuance - consideration of peripheral vision versus direct line of sight, illumination, AI alertness level, movement ...


1

The clearest way to make sense of any equation is to figure out the units. In this case, it's a bit ambiguous, but you know that velocity is m/h and that radius would be some kind of distance. v^2 is a good assumption in this case, but it is not immediately obvious why without knowing something about the units of the denominator. Just by looking at this, ...



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