New answers tagged

0

Main ways to speed up frustum culling (and collision in general): simplified bounding: you have AABBs (check) fast collision functions: looks like you are doing this (in progress) spatial partitioning objects in the world: ??? Spatial partitioning gives the most speed up. Are you doing anything? Depending on game type, there are a ton of easy ways to get ...


0

Looks like that by luck I found the solution to the problem. I really don't like the glm documentation, was my understanding that glm doc was intentionally skinny since it matches corresponding glsl and glut. Anyway documentation is a mess. doc v 0.92 doesnt specify what unit to use, the gluPerspective uses degree, so that's why I used degrees. doc v0.94 ...



Top 50 recent answers are included