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Many online games actively encourage players to trade among each other. When you allow trading, you can't stop people from trading unfavorable (like "selling" valuable items for free to a good friend). Discouraging gifts to weaker players When you have a game where items are an important factor of how powerful characters are, these can make the game far ...


One mans trash, is another mans treasure. The simple answer is, if you allow trading, this will happen on many different levels whether you want it to or not. Over the years I've come to accept it in my little browser game. The only thing I have done, is a simple IP lock for buying/selling things on the marketplace. Same IP? Can't buy. This presents its own ...

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