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I'm also "playing" with love2d. You can spare a bounch of if .. elseif if you use a generic scene like this : if currentScene.loaded == false then currentScene.link.load() currentScene.link.update(dt) currentScene.link.draw() currentScene.loaded = true else currentScene.link.update(dt) end changing scene : currentScene.unload() --if ...


COM objects are objects that forward their calls to another environment. How it works exactly is not important, what is important is that the underlying resources are reference counted; you increment the refcount with acquire and reduce it with release. when you create a COM object it is automatically initialized with a refcount of 1 so a single release ...

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