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I found I had to do the following to set the FPS limit free. In your Game class, do the following: graphics = new GraphicsDeviceManager(this); // I have this stored as a member variable graphics.SynchronizeWithVerticalRetrace = false; IsFixedTimeStep = false; Note that an unlimited FPS can cause unpredictability in physic engines, and network games. A ...


The FPS is capped at 60 because of the default value of true on Game.IsFixedTimeStep. If you set this value to false it should allow your FPS to go to whatever you need it to. Game.IsFixedTimeStep on MSDN

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