Tag Info

New answers tagged

0

If you read the pygame.time.Clock.tick() and pygame.time.Clock.get_fps() documents, you'll find that: tick() works with milliseconds - it returns the number of milliseconds since the last call get_fps() returns an average of the last 10 calls to tick(). If you do the math, that's pretty damn good that you're getting 59.8 most of the time, since with 60 FPS ...



Top 50 recent answers are included