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I would personally never make my control loop within the render method (here onDraw). However, to prove to Arcane Engineer that he completely misunderstood the functionality of the Fixed Timestep algorithm, and to show the original poster (and any other interested parties) that the algorithm itself works exactly as intended I made this implementation exactly ...


[I'm posting this as an answer because I don't have enough reputation to post comments.] I wanted to add a comment to Arcane Engineer's answer since it is fundamentally wrong because it is based on a misunderstanding on what Gaffer's "Fix your timestep" tries to communicate. The design suggested by Gaffer disconnects the rendering from the physics (ie ...

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