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What can be done with many engines out of the box is to: Settle down the heightmap for the whole world, as you usually cannot split this one up easily Use layers to divide the entities into well encapsulated sets (e.g. road network, buildings of city1, buildings of city2, npcs of city1, ...) and save layers in separate files (CryEngine does that, other ...


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First, I haven't found any indication that another game does this. Having said that, I'd love to try it, or find examples of it, and was looking for examples when I came across this question (hence the (somewhat) necro - but an answer hasn't been accepted, so I might as well give one). I believe such a method would be useful, though its value would vary by ...



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