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well it wouldn't be a problem if they all move slower than usual but not too slow and the one who activates it gets to move faster like submerging the whole game underwater or taking it to outerspace with the one activating moving as peacefully as ever


0

I know this is kind of a cop-out, but I bet you can get a lot out of the Doom source code on github: https://github.com/id-Software/DOOM It has spurred more than a couple Doom-likes and at the very least is maintained well enough that you could emulate a lot of the implementation there and still be very original. Even if you don't have linux to compile it ...


0

you can disable MouseLook for a small amount of time? using invoke to reactivate after "disableTime" float disableTime = 0.5f;//0.5 second disable void reactivateML() { mouseLook.enabled = true; } ... mouseLook.enabled = false; transform.Rotate (-5, 0, 0); Invoke("reactivateML", disableTime); ...



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