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referencing a video clip here i imagine there are a few things going on: not every bullet is being drawn with a "tracer" - just like you said in theory i think you could accomplish this effect rather simply, when firing bullets you could create every Nth bullet with a different type. you can have the visual appearance of that bullet be an illuminated ...


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I'd like to examine two multiplayer class-based FPS games with support classes as case studies: Wolfenstein: Enemy Territory and Team Fortress 2. Both have separate classes that give health and ammo, and I think it's helpful to consider both types of support. Enemy Territory has three support functions - healing, reviving and ammo - given by two classes - ...


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When dealing with different frames of reference interacting with each other instantaneously, you have to compromise somewhere, you cannot have everything consistent everywhere; that's a fact of life. The scenario you have outlined is basically this: the shooter thinks she has hit her target, but the target thinks she has successfully hidden behind an ...



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