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I would assume that most (popular) 3D model formats are basically just storing coordinate positions for all the vertices that make up the model. They probably also store texture/theming information about each polygon (that is formed by combining 3+ vertices) For games, we will almost exclusively use triangles for the final geometry (although for ...


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They pretty much store the coordinates in a binary file What you described here is the COLLADA file format, or one of the morph formats (md1, md2, md4, etc.). COLLADA Collada supports animations by storing skeletal information about each state. It also needs to store weight information too. Because Collada is made to be a human-friendly format, it's ...



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