New answers tagged fbx
I had the same issues. Check if you are using LH or RH coordinate system. To use RH (what I would suggest since most tools do) create your projection matrix with : XMMATRIX perspMatrix = XMMatrixPerspectiveFovRH(angle, aspect, 0.1f, 100.0f); XMStoreFloat4x4(m_pProjMatrix, XMMatrixTranspose(perspMatrix)); and when setting up your rasterizer use : ...
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