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The Unity Mecanim animation engine uses the concept of Root Motion to drive it's animations (assuming the animation contains the appropriate data). If you'd rather move/rotate the gameObject yourself then you can disable an animation's root motion in each individual animation during the asset import process in the 'Animation' tab. That would allow you to ...


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they are stored in normalized GL_UNSIGNED_BYTE​s, a single color is 4 bytes, and are held under the KFbxLayer class and KFbxLayerElement class is the base class for Layer Elements and describes how all is arranged in memory. example layers KFbxLayerElementVertexColor KFbxLayerElementNormal KFbxLayerElementUV KFbxLayerElementTexture KFbxLayerElementMaterial ...


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This should help: From MSDN: How to: Restore Default Project Templates: If you accidentally delete the default project templates that are included with Visual Studio, you can use this procedure to restore them without reinstalling Visual Studio. To restore the default project templates In the command prompt, navigate to the location of devenv.exe. ...


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I don't know about Unity 5, but in 4, you can click on your model in the Scene window. On the Mesh Renderer properties, there should be at least one material. To start, set the shader to "Diffuse", and click on "select" to select the texture. The character should appear textured. If you want to save these settings for future use, drag the object from the ...



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