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I believe it is, because otherwise an object which is clicked won't be able to determine when the mouse button is released again. The best alternative I can think of is raycasting. Put all objects which can possibly be in front of the tiles in the Ignore Raycast layer. Then, from a "manager" script, cast a Raycast from the mouse cursor's position into the ...


I just leave it here. click1, click2 (see UISystem and UIComponent) It's free and it works. If you have questions please ask me in comment or chat.

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