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Your question is a bit wider than you exposed I think. Player and Map are two objects and should be thought as it. They are not different, from an engine point of view, of a ping-pong table or a flying toaster. That said the question is : how to make NORMAL objects findable and communicate? For a map / player relation I usually put responsability... on a ...


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Extreme tl;dr Your goal as a game developer is to provide assets and a script that describes mechanics specific to your game so the Engine can preform game logic and present game assets (rendering graphics and playing sounds an music) in the appropriate way. For this purpose there are tutorials, examples and books online. There are hundreds of useful ...


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The engine is the underlying platform on which your game code sits. The purpose of the engine is to abstract the raw driver / dx / opengl API away from us and make it easier to work with. It merely acts as a "toolkit" on which we build our games. Languages (such unrealscript) are simply part of that toolkit and enable us to do what we need. Ok so for your ...



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