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2

I see the following reasons to encrypt data: Protect your users' actual sensitive data by adding to the amount of encrypted traffic. If hackers have to wade through not sensitive game assets, they're much less likely to find a user's actual sensitive data. Protect your servers. Using asymmetric key encryption (like TLS, what people still commonly refer to ...


1

Encrypting the data each player receives makes cheating and ripping of assets a bit harder, but not impossible. The data needs to be decrypted by your game client anyway, so the encryption algorithm and key must exist on the users machine. That means the users have everything they need to decode the network traffic. So you only add a layer of security ...


-4

Do you care if people can get your assets? Do you transfer gameplay data? If any of the questions is true, then encrypt. I would use XOR cipher. It's super simple, super efficient, not super secure but you apparently don't care (it WILL make cheating harder of course, if you send gameplay data though). It works with streaming data, and the encryption is the ...



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