Tag Info

New answers tagged

0

Ok, I found a solution to my problem: ConcurrentDictionary of string, VertexBuffer, ConcurrentDictionary of string, IndexBuffer and ConcurrentDictionary of string, Texture2D. With them, I can create each VertexBuffer and IndexBuffer for a texture name stored in a string. Then I can easily access all data I need: loading a Texture 2D, setting a name for it ...



Top 50 recent answers are included