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I use level director (www.retrofitproductions.com/level-director) and PhysicsEditor by codeandweb. Physics Editor will allow you to apply the physic properties and body shapes to each object and Level Director will allow you to import them and then setup the complex bodies and joints as needed. Once done, Level Director allows you to export the data in ...


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You can build XNA projects outside of the IDE (debugging them effectively is another matter entirely), just like any other C# project. Using the MSBuild system. The specific thing that you need to know about for XNA is the Content Pipeline that you need to process your content. You can build content projects outside of the IDE, but to set them up you would ...



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