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1

You need to create polygons to check for collisions and check them every step in updating the position. I found example in the internet and try translate comments to English. You can download example. Other way is creating collision map, like this P.S. Sorry for Google-translate.


2

Unity is an engine, Eclipse is an IDE. They're fundamentally different things. In particular, Unity expects you to write most of your code in their scripting languages. The exception to that rule that Unity provides is their plugin architecture. It's supported in Unity Pro. You can find more documentation on that here: ...



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