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Your projectiles probably have some sort of movement vector. If it doesn't change in middle of flight, you can invert it and make your enemy move at inverted vector. For example if bullet vector is [0.5, 0.5], enemy has to charge at [-0.5, -0.5]. Make your creature run until it hits something or for n seconds. OR Let your projectile store coords where it ...


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The best solution is to re-create project with libGDX setup tool and copy all source code and asses into it from old project. .project file is file that contains information about project Eclipse should know. Do you use Gradle? If so, do you import project into Eclipse as Gradle Project (right) or as Eclipse Project (wrong)? And it's pretty bad idea to use ...


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Since you're overriding the Main UnityPlayerActivity your AndroidManifest should look like : <?xml version="1.0" encoding="utf-8"?> <manifest android:theme="@*android:style/Theme.NoTitleBar" android:versionCode="1" android:versionName="1.0" android:installLocation="auto" package="a.b.c" ...



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