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I have a basic understanding of Phaser as well, but I know how to use the docs. The classes will be the classes in the Phaser.Game module. You make an instance of that at the start of your game. This is an example from my Flappy Bird game: var game = new Phaser.Game(790, 400, Phaser.AUTO, 'game', stateActions);. I access the classes by game.class. The ...

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