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This is the shader I use to push my pre-built HUD texture to the full display window. I compile it using the VS_4_0 and PS_4_0 profiles which I'm not sure will work right with DX9. The mesh I use with this shader is a simple quad ranging from (-1,-1,0) to (1,1,0) (note the zeros for Z -- there is no depth involved... the -1 to 1 range maps to the corners of ...

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