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"Object space" is generally used to refer to the coordinate space that a model or collection of geometry is defined within. Another way to think of this would be the space that the object was created in, where the origin is some useful point within or relative to the object, such as its center, or the place where the model would "touch the ground" when ...


No, you are not supposed to make the object use transparent blending, instead, you should blend its color with the refracted scene color in its shader when rendering the object.

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