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COLOR0 is DX9. Since you're dealing with DX11 (ps_5_0) you need to replace COLOR0 with SV_Target.


Ideally you should have no warnings, but depending on your application you may find a number of warnings tolerable or even desirable. In that case, you might consider suppressing the particular warning so you don't end up with noise in the output causing you to miss other warnings. See Direct3D SDK Debug Layer Tricks for how to do this. Note that you ...


PSGetShader (and in general, all state getters in D3D) are not intended to be called at high frequency. You should do dirty state tracking, and you should implement it yourself. Using PSGetShader will at a minimum create the additional overhead of the AddRef which you don't need for dirty state tracking.

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