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The choice of which backbuffer format to use comes down to four considerations: The target feature level for the hardware you are supporting determines what backbuffer formats are available. See the "Display scan-out" options listed in the DXGI documentation for each feature level. For example, to support all feature levels you have to use ...


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Direct3D 10.x and Direct3D 11.x do not support the 'legacy fixed-function' pipeline that your Direct3D 9 code is using. Preparing to move to Direct3D 10 or 11 means eliminating all fixed-function usage and moving to programmable shaders. It is also apparent from your code snippet that you are not using the state objects correctly. In Direct3D 9, you set ...


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You're right, there is no lighting in D3D10 unless you implement it yourself in shaders.



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