New answers tagged

2

Summary My recommendation is to compute a restorative torque to apply to the object. This is physically more accurate than setting the velocity directly, and the simulation will be better behaved. This solution should also work for any launch angle. Below is a gif of this method at work stabilizing arrows launched from a car. Restorative Torque This ...


0

Stated that i agree with MickLH comments. Assuming no Air resistance. The flight time of a parabola thorw is : T=2*V0 * sin(a) / g where V0 is launch velocity , a is launch angle and g is gravitational acceleration. Th = V0 * sin(a) / g is the time from ground to higher point. In higher point your desired angle is 0 so compute (0 - angle) / Th ...



Top 50 recent answers are included