New answers tagged deferred-rendering
SDL2 provides no facilities for computing lighting, so yes, if you don't use shaders through OpenGL, D3D, etc. to do deferred rendering, or rendering a scene of any complexity for that matter, you're going to leave all that embarrassingly parallel and SIMD work to the CPU. The concept is exactly the same whether you're doing it on the GPU or the CPU. ...
Top 50 recent answers are included