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As others have said, there is no real protection for your assets. That doesn't mean you have to push them out there totally unprotected, though. Having your own internal format for your assets is pretty useful or even necessary in the long run anyway. If you have your own file format that is not easy to open in content creation tools then it serves just as ...


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Sometimes resources seem inaccessible because the devs used customized or proprietary formats, I.E. appending sound effects to the end of sprite image file. Keep in mind while it's possible to obfuscate the resources, but you can't fully protect them. Even if encrypted, your game will need to decrypt them before use & will need the key. If the key is in ...


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I'm not particularly knowledgeable in the field of encryption and data storage, >so I may be overlooking something obvious but I would like to know how exactly I >could achieve something similar. I don't know a ton of stuff about encryption or advanced data storage either. :) However, one relatively simple way to protect the program assets would be to ...



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