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Minecraft uses a tree-structured file format known as "NBT" (kind of like JSON or XML, but not text-based). There are no fixed offsets which you can rely on. You will need to use a library to parse NBT (or write your own parser) and then extract the information you want from the parsed structure.


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Easiest way for you to achieve that would be to use already created world engine. McEdit allows you to write plugins in python. You could write two plugins: First would load a file with points, create schematics of those regions. Second would load file with points and folder with schematics and paste them in. I don't know if McEdit can be used in a scheme: ...



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