Pre-rendered scenes which temporarily halt gameplay in order to illustrate an event as part of the game's story.

Whether it's a full-blown high quality cinematic, or an extended in-engine choreography of non-playable entities, a cutscene represents the time in which the player cannot directly intervene or affect the event. It may be fully automated, or it could require the player to advance textboxes. Questions using this tag deal with how to implement cutscenes in a game.

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