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It's definitely achievable. Having never attempted it or anything, or really even tried all I could find was this link. I'm hoping it'll help you, as I look forward to trying it.


This is achievable , what you need is Unity water and some script to simulate buoyancy. You can find the script in this link:- http://forum.unity3d.com/threads/buoyancy-script.72974/ Note:- You might also need to use some particles or mesh to fill the volume of the water. As unity water is restricted only to the surface and not the entire volume :)


What a dump question. I put the cubemap to the wrong samplerCube. I assigned the map to cubemap[1] not cubemap[0]. Great example of "I wouldn't do something like this. The error must be somewhere in the OpenGL code!" :D

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