Tag Info

New answers tagged

2

A reflected image is placed on the mirror by first rendering the reflection image using a reflected camera on the other side of the mirror, and then combining the reflection image with the scene image. The steps of this procedure are as follows: Reflect the camera to the other side of the mirror surface. Modify the scene model by removing the reflecting ...


3

For large flat surfaces (water, floors, etc) there is this approach: Scale everything (geometry, camera, lights, etc) upside-down across reflection plane; Clip geometry left above the reflection plane; Render to texture; Render everything as usual except the reflective plane surface; Render reflective plane with reflections texture applied to it ...


1

I'm not much of a programmer, but since I did lots of researches around the kind of elements you find in background (as I'm having a blast at making video game backgrounds), I had to understand the behavior of the cubemap reflections. On the basic, the cubemap reflection all work in a single way : the render processor (camera) is able to render up to a ...



Top 50 recent answers are included