New answers tagged cross-platform
If you can draw triangles, then you can technically create a 3d engine with it. However, this involves the same amount of math as you need to do OpenGL if not more. First, you need to define positions in 3 dimensional space. This is done by using 3d vectors. To render a triangle, you need 3 vectors, one for each vertex of the triangle. Now, to project a ...
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