New answers tagged

3

Libgdx is a free game library that supports java and can be deployed to Android and iOS. You will definitely be able to use a lot of your existing code and, depending on how you implemented your Android game, you may even be able to convert many of your draw calls to the Android canvas directly to draw calls in Libgdx. Libgdx definitely has a steeper ...


3

There is no simple way to convert your java code into Unity, unfortunately. You are going to have to convert the entire code base into either C# or Javascript. Even the way you do your scenes are going to have to be updated. There is no easy way around it, sorry to say.


0

Of course you can but there are problems you wouldn't like to run through, different platforms has diferent architectures, different memory structure, different float point, different byte length, etc. So probably your code will not work as expected os simply, output different things in each platform. If you are working in a "high precision math" (anything ...


0

Is it possible? Yes, but it will be very difficult, from a programming standpoint, as has already been addressed. From a design standpoint, I cannot imagine a game that would be enjoyed by people on such varying devices. Most console and PC gamers play more action-y games than mobile games, and if your game is a multiplayer action game console and PC gamers ...


0

Is it possible? Yes. Is it a good idea? No, for various reasons that involve trying to balance the game for the many different input devices. As for the difficulties in actual development, most modern game engines are purpose built to be able to port the same game to PC, xbox, playstation, mobile devices, and macs without too much trouble aside from ...



Top 50 recent answers are included