New answers tagged

1

This question skirts close to off-topic "what technology to use" territory, but I'll try to keep from getting bogged down in this-product-vs-that details, and look at it more in terms of general development process... Philipp is right that using a full-featured 3D engine for a text game is using a sledgehammer to crack a nut, ie. much more power than you ...



Top 50 recent answers are included