New answers tagged

0

With all the research I've done on this topic looking for modern solutions, this is as much I could find available to independent developers available as of early 2016 for SLI and CrossFire: Windows + CrossFire + AGS for Direct3D (Allows for some explicit control) I was really impressed with what AMD had done for Windows with their AMD GPU Services API ...


1

This question skirts close to off-topic "what technology to use" territory, but I'll try to keep from getting bogged down in this-product-vs-that details, and look at it more in terms of general development process... Philipp is right that using a full-featured 3D engine for a text game is using a sledgehammer to crack a nut, ie. much more power than you ...



Top 50 recent answers are included