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Using the SNES as an example: 8x8 or 16x16 pixel tiles are limited to 16 colors each. The colors may come from one of eight palettes. The tilemaps, containing these tiles, are limited to either 256x256, 512x256, or 256x512 pixels. Within the tilemap, you can use the same tile with a different palette. There was also support for 2 or 4 color background ...



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