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Im late to the party here but I spent A-LOT of time researching this. First why I don't use the following: XML: Excessively verbose. Tons of redundancy. Repeating field names? GROSS JSON: I think JSON is great for a UI layout but for a database, hell no. It will have the same problems as XML, redundancy, and deep nesting. GROSS. SQL: This is a great ...


Turns out, I was doing something really wrong. The problem was in the gameloop where I updated the components. for (auto component : _componentList){ // ^ not reference -> lots of ctor/dtor calls -> low fps if(component) component->Update();

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