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12

Today's markets are literally flooded with both products and startup companies struggling to get their share, especially in game development. As I see it, the days when it was enough to be passionate about doing something to be successful are over, not only in game development. Not that I want to discourage someone, but being passionate and having great ...


4

I think you should have really good strategy how to get your games to people. There are tons of games in these days and it's really hard to push your games through. Maybe you should think about some publisher.


4

I'm not sure what 'pg' is, but can I assume it's educational related? If so, then are you and your other team members currently working full time in other jobs? If not, then you may have a great opportunity to start a game development company. I work full time as a computer programmer, but not in the gaming industry. I make great money and I'm very grateful ...


3

It is the same for any Industry... It is Hard out there. It will never get easy so now is as good time to jump in and try as any. You are young and full of energy and will gain much experience from it. The older you get, the harder it becomes to recuperate from a failed risk... So risk big while your young, learn from everything, don't look back and go ...


3

I've worked with about 50 different game programmers in the last 5 years, all of them have a bachelors in CS or Math. I can tell you that most interviewers don't care much about the exact school you went to, they care more about experience, and skills that you have. It's somewhat of a double standard, most interviewers want you to have at least a bachelor's ...


1

The one thing that going to college will definitely establish is that you're capable of taking a 3 or 4 year project and sticking with it to the end. I'm not sure about the selective part - so long as they have a reasonably good reputation and teach the right kind of stuff I don't think you need to be overly concerned about that. For programming, yes - you ...


1

I quickly dropped out of college and started making games after high school. That played a big role in getting my first job as a programmer where I did a lot of UI work. I grew that job as much as I felt I could, and began making a considerable amount of money there. I've since started working on mobile games on my own, building on the knowledge I've earned ...



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