New answers tagged color
1
In designing a game with this in mind, I have used shapes that correspond to the colors. You can think of this in terms of "suits", with the numbers being "ranks", similar to a card game. Even if someone couldn't tell red from black, they could still tell a 4 of clubs from a four of diamonds by the shapes.
To make it easier for those with varying degrees of ...
0
You could reserve a certain color value in your image to be the "tint color", something you are unlikely to actually use like (0, 255, 0). Then create a function that copies the image and loops through all the pixels, every time you find the tint color replace it with some other color using setRGB().
Then for each zombie variant, create a new variation of ...
0
Evan seems correct. It may also be possible to divide the zombies into two textures; one consisting of any parts of them not likely to change color (ie, skin) simply floating in midair, and another for parts of them that may change tint (ie, shirt). You could draw these on top of each other, and specify a tint color only for the second texture in the ...
1
You would probably be better off having your artists produce variations on the default color set, and decide which one to use when the zombie is initially created. The implementation you are using now performs per texel checks to only change a specific color, and say your image is 100x100, that is 10,000 color checks per zombie, on top of the final draw ...
1
Most colour blinds are dichromats, they can actually see some colour, but typically lack either red or green receptors. If you make a set of colours where the red and the green values are the same and the colours are clearly differentiable to you they should be so for most colour blinds as well.
If you only have a few colours, different shades of grey can ...
3
A color Blind person sees as shown on the picture below. I would say that you should leave out the green or purple colors, and make sure that the difference between each colour is big. If you need the players to distinquish the tiles for their colours, I'd simply make them use different types of textures straight lines, horizontal lines, circles, crossed ...
6
I don't know if there exists a set of colors that all people will be able to differentiate, whether or not they have any color-blindness.
It might be a better idea to use an additional indicator alongside color. I know that the Ticket To Ride boardgame uses a symbol on each of the different color cards, so that if someone can't tell the difference between ...
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