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Unity colors have 4 float values typical of many color formats RGBA, corresponding to the individual percentage color values Red, Green, Blue and the Alpha transparency channel. Also as mentioned above the default "Tint" applied by Unity is a multiplicative shader Photoshop calls this effect "Multiply" and the process is literally multiplying the color ...


"Just because." Byte ordering is more-or-less arbitrary. Some hardware will do it one way, other hardware will do it another way... there's basically an equally valid argument in both directions so you just pick one. There's no particularly relevant technical reason why some formats are in RGB order and others in BGR. It likely comes down to when the ...

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