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Open the .dae file in a text editor. Search for: <bump> If its just called <bump>, change it to: <bump bumptype="NORMALMAP"> Then, below your material type, and above </technique>, paste the following and replace with your normal texture name. In context, it should look like this: </phong> <extra> <...


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One thing i can think off is that its not correct in the .dae. Open the .dae file in a text editor. Search for: <bump> If its just called <bump>, change it to: <bump bumptype="NORMALMAP"> Then, below your material type, and above </technique>, paste the following and replace with your normal texture name. In context, it ...



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