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For anyone looking at this by googling "cocos2d isometric transformation rotate skew" or something like that like I was: I figured out the right skews and rotations. A two-layer approach was needed due to the lack of a diagonal scale or Z rotation. For javascript devs: this makes an isometrically transformed DrawNode. I'm not sure what performance impact ...


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If you are familiar with Android's UI design, and its properties, it is pretty easy to program something for yourself. So if you want to learn to design a pretty UI, study Android. It doesn't matter game UI or not. It's same thing. I recently made a ListView. I haven't tried it yet. So it is incomplete. But there is some rules, every UI element should obey. ...


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Yes, cocos2d-x has a built in way to do this. If you want to pause everything the character is doing you can simply use: _character->pause(); _character->resume(); _scheduler->pauseTarget(_character); _scheduler->resumeTarget(_character); NOTE: this also pauses any actions being performed on the character. If you want to ...



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