New answers tagged cocos2d
As I recall, as from Cocos2Dv3 you can only create cocos2d projects via SpriteBuilder. If you insist to work without SB, What I'd recommend is to create a new SpriteBuilder project and delete all the SB files from there. Another option would be to copy all the source files from the sb project to the new Xcode project. Hope it helped.
As far as I know, whenever you make a sprite using any spritesheet, that spritesheet will be loaded automatically. So you don't have to load anything.
Top 50 recent answers are included