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try opening a new thread like in this video tut and use that for your connections. https://www.youtube.com/watch?v=6G_W54zuadg there may be some useful info in this video hope it helps


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If you only want to change the physicsBody to static, you can do this using cocos2d-x scheduleOnce with delay = 0.0f. You might have to manually schedule the physics step but it should work in any case. For instance, let's say you want to make shapeA static when a collision is detected: bool HelloWorldScene::onContactBegin(PhysicsContact& contact) { ...


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I know this is kind of a cop-out, but I bet you can get a lot out of the Doom source code on github: https://github.com/id-Software/DOOM It has spurred more than a couple Doom-likes and at the very least is maintained well enough that you could emulate a lot of the implementation there and still be very original. Even if you don't have linux to compile it ...



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