New answers tagged cocos2d-iphone
I know this is kind of a cop-out, but I bet you can get a lot out of the Doom source code on github: https://github.com/id-Software/DOOM It has spurred more than a couple Doom-likes and at the very least is maintained well enough that you could emulate a lot of the implementation there and still be very original. Even if you don't have linux to compile it ...
As I recall, as from Cocos2Dv3 you can only create cocos2d projects via SpriteBuilder. If you insist to work without SB, What I'd recommend is to create a new SpriteBuilder project and delete all the SB files from there. Another option would be to copy all the source files from the sb project to the new Xcode project. Hope it helped.
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