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If you're really reluctant to go into full-on 3D programming, I would suggest looking into raycasting. A very good explanation of this technique (coded in Javascript) can be found on this webpage. Raycasting is pretty simple, mathematically. A raycaster's in-game camera will send out abstract "rays" that are meant to collide with solid objects in the ...


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As you have discovered, the iOS simulator is not for testing performance, so unfortunately there is no way of testing you app at a lower performance level. I would recommend finding an iPhone 4S/5 on eBay ($140 and $200 respectively) or finding a friend with one of these phones. (or just make sure that your app can achieve very high performance on your ...



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