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what is the basic concept behind online games? To connect players to other players for the purpose of entertainment. What you're really asking ... How should I go about building the networking side of my game as depicted in the image? The answer to that is going to depend on the technology you use, for example in unity it might be as simple as putting a ...


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Your solution, thus-far, implies you are already calculating depth to determine the scale factor needed to simulate perspective. To make objects move "behind" the camera, test that same depth when you draw them and do not draw objects whose depth indicates they should be behind the camera. if (object.sceneDepth >= 0) object.Draw(); Re: (like ...


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Re: "It Works great, Thank you. There is one little issue i'm trying to solve, and its how to get a full line in case we have quick movements (saw some examples online, non of them work but using an array of brushes and drawing them, which kills the CPU), it's in the example i gave in the comments above. How did u solve it?" I use a different ...



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