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The difficulty of an endless runner is dependent on a few things, first of all the size of the obstacles and different types of obstacles, typically it's best to just hardcode when different obstacles can appear and use a formula for sizes (especially when you can only use a given dodge ability for a certain amount of time). A good formula for the size of ...


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From what I've seen it depends on the target audience of your game and your content. For example Flappy Bird has almost no content, with an insane difficulty level and no difficulty growth. It's meant to appeal to persons who want to have fun trying something difficult as a quick time sink. However if you're building something like an adventure game with ...


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Just worked through the tutorial by myself and came up with another solution (inspired by http://forum.cocos2d-swift.org/t/cocos2d-v3-replacement-for-cclayer/11705/3): First I am adding all my content to a new node named ContentNode. After that, instead of moving the whole scene (which is not the right way in cocos2d 3.X because scenes are not equal to ...



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