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Given the options in your question, separate timers would be the best approach. I'm not sure what your implementation of the "timers" is but you can get a major performance increase and simplify things by using a different approach. Rather than using timers (as in stop-watch type timing) you could use time stamps that represent the expiration of a cooldown ...


1

Many individual timers can cause race conditions. Set one timer to 50 ms, 10 ms later set another timer to 40 ms. Which one will fire first? Often there is no way of knowing, and the result may be different from one run to another due to minor performance variations. Often it is not an issue, but bugs caused by race conditions can be really hard to track. ...


1

The problem is that you are moving the label to the right (420+10 points). I don't know what do you want to achieve with this action but basically you are continuously moving the label to the right. If you don't understand, change the duration of the animation to something like 2 and you will see the problem.



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