New answers tagged client-server
It is suitable, though perhaps not ideal. First, do note that ProtoBufs are no longer state of the art in its class. Consider Cap'n Proto, Fast Buffers, or Flat Buffers. I'm personally a fan of Flat Buffers these days, but I'm sure there's already something even better out there; this is hardly a "solved" problem. For serializing game data, you have ...
You could use a pub/sub messaging platform like Realtime (http://framework.realtime.co/messaging). Whenever you need to update the position of a player simply publish the location to a pub/sub channel that the other players are subscribing. Simple as that. ** I am the CTO for Realtime Framework at Realtime.co **
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