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It is suitable, though perhaps not ideal. First, do note that ProtoBufs are no longer state of the art in its class. Consider Cap'n Proto, Fast Buffers, or Flat Buffers. I'm personally a fan of Flat Buffers these days, but I'm sure there's already something even better out there; this is hardly a "solved" problem. For serializing game data, you have ...


You could use a pub/sub messaging platform like Realtime (http://framework.realtime.co/messaging). Whenever you need to update the position of a player simply publish the location to a pub/sub channel that the other players are subscribing. Simple as that. ** I am the CTO for Realtime Framework at Realtime.co **

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