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3

It depends primarily on what the player is supposed to do. In games where a gun is facing in the walking direction and the main thing the player is supposed to do is to shoot things by accurately aiming the gun, it makes sense to point the camera and the gun in the same direction, so the player sees what they're shooting at. Disadvantages are that you ...


0

If I understand your question correctly, you want to smoothly move an object from point A to point B. I would use a coroutine: private IEnumerator Move_Routine(Transform transform, Vector3 from, Vector3 to) { float t = 0f; while(t < 1f) { t += Time.deltaTime; transform.position = Vector3.Lerp(from, to, Mathf.SmoothStep(0f, ...


-1

I just duplicate fsp and delete old one usually works but i think it is a bug. Delete all the main cameras that's what its. So much time duplicating and attracting stuff. DELETE MAIN CAMERAS.



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