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The move of the body is due to the air resistance. You should apply a -k*v force to the lower part of the body. Or even more accurate : project the speed vector on the frontmost line of the body : you now have Speed = (sx',sy'). Now apply two different coefficient, k1 and k2, for sx' and sy'. k1 would be the coefficient induced by some air coming face to the ...


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I read a really great article about SOTC and how the made it. I found a copy of it here. To summarize, they use a 'deformable' mesh, where by parts of a triangle mesh are weighted to bones, using the same technique as rigged characters. The edges/lips that can be grabbed are specially tagged. I suspect that they keep the previous and new position of each ...



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