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1

Use the FBX-Koverter. XNA can read fbx.


3

@jwenting Has a very valid point on restrictions of use. But you also asked about licensing and creation. Any copyrighted work or trademark can be licensed, if the copyright owner agrees to. (He may have his own plan for a game or may think you will not build a quality game and devalue his brand.) As a default and especially in your case you need to go to ...


7

IANAL, and it would potentially be different in different countries, but some guidelines: Anything that references trademarked and/or copyrighted content (and everything is copyrighted at the moment of creation by its creator) should not be used without explicit permission from the trademark/copyright owner. When in doubt about trademark or copyright ...



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