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1

try Sculpteo, Falling Pixel, CreativeCrash, 3DExport etc.. I will recommend not to use Turbosquid though, that site is becoming a scam day by day.


0

Ok just fix it: I needed to check off the "Has Exit Time" option of every transition link in order to work fluid. I hope it help anyone having the same issue


1

Depending on your implementation and needs, this may not work for you, but one method is to use Unity Navmeshes. The way Navmeshes work is that you select the portions of the level which you want your runner to be able to move in and then bake them. This will then define where your runner can move. You will need to add a NavMesh Agent to your runner. The ...


1

If you end up having to roll your own, the common solution to having objects on paths (cameras moving over time, objects moving over time, cars driving in traffic lanes) is to use curves. Here's a gentle intro to 2d bezier curves I wrote that you can easily extend to 3d. http://blog.demofox.org/2014/03/04/bezier-curves/ ...


3

this problem is divided into two situations´╝Ü first: sword, this thing can be just parented to the bone, then it will move with bone; second: cloth, in blender, you need to use the same armature, then create two different cloth, and rig the cloth mesh to the armature. in unity3d, read this article: ...


0

In Unity Game Engine, I like to use a factory to create these objects; class ObjectManager{ public GameObject CreatePlayer() { ... } public GameObject CreateNpc() { ... } } Just attach Different Component to GameObject to make players or npcs. public GameObject CreatePlayer() { var g = new GameObject(); ...


0

class Actor { Vector3 position; ect..; ect..; }; class PlayerCharacter : public Actor { //input stuff }; class NonPlayerCharacter : public Actor { //AI stuff };


2

Parent the objects to bones and they will move with the bones.



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