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As Maksim said about canvas pixels. You can draw your sprites in unusual way. I can share what I have been working on last week. function drawImageBlended(src, sx, sy, dest, dx, dy, w, h, blendMode) { var srcCont = src.getContext("2d"); var srcData = srcCont.getImageData(sx,sy,w,h); var sPixels = srcData.data; var destCont = ...



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