New answers tagged canvas
-1
Use esel.js and do something like this:
(function (window) {
// Constants for controling horizontal movement
var MoveAcceleration = 13000.0;
var MaxMoveSpeed = 1750.0;
var GroundDragFactor = 0.48;
var AirDragFactor = 0.58;
// Constants for controlling vertical movement
var MaxJumpTime = 0.35;
var JumpLaunchVelocity = ...
1
OK, my lack of understanding of Paint objects and how filtering works let me to make some incorrect assumptions about how straight forward this might be.
I have figured it out in the end anyway.
To do additive blending you need grey scale images that represent each channel of colour: alpha, red, green and blue.
Gimp has the functionality to separate ...
1
You'll want to set up a collision map. IE take your background picture and make a copy of it. Color everything that is passable with one color (IE: black) and everything that is impassible with another color (IE: white). Then when doing collision detection, check your characters future position against your collision map, if your characters box contains any ...
Top 50 recent answers are included
