New answers tagged c
void glShaderSource(GLuint shader, GLsizei count, const GLchar **string, const GLint *length); Okay, I guess you didn't understand what these values mean. string is an "array"(pointer is more correct since a pointer is not an array) of "char const*" (I advice you to put all your code in one and only one char const *. length is an "array" of ...
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