Tag Info

New answers tagged


Your question IS broad, however it is answerable. What should the client do in a multiplayer RPG: Display the scene. Receive updates from the server. Send request to the server. Repeat. What should the server do in a multiplayer RPG: Send Player / Monster / NPC / etc coordinates. Determine if a player request is valid IE: Enough gold for purchase ...


To send constant values to shaders without using the effect framework, you create constant buffers and bind them to the pipeline with (for example) VSSetConstantBuffers. For example: // You can of course eschew the structure, but this allows you to stuff more data // into the pipeline with a minimum of fuss; you should generally create constant // buffers ...

Top 50 recent answers are included