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It's pretty straightforward, if not entirely well documented. Reading the source (not sure if the released version differs significantly) tells me that you must export an environment variable SDL_DYNAMIC_API with the name of the .so you want to load. That .so must contain a symbol SDL_DYNAPI_entry with signature: Sint32(SDLCALL*)(Uint32 apiver, void *table, ...


The sf::IntRect that you will use will be the same for both directions. What will need to be changed is the scale of the sf::Sprite variable. You will simply need to do something similar to this: // Assumes that the image side is 24x32 and it is the first frame of the sprite sf::IntRect test(0,0,24,32); playerSprite.setTextureRect(test); if( walkingleft ...

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