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Pre-rant answer: There are only two technical reasons to require asynchronous requests, and neither of them applies to a game like Travian because real-time updates are not required. You need to make instant updates to the client, so you need to initiate communication from the server. Before websockets, this could be accomplished with long-polling ...


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Most browser-based games are going to use asynchronous communication. You might want to read what the difference between the two actually are. The biggest thing to note here is that typically synchronous communication will block until a response is received. Meaning if I fire off a request for high-score data from the same thread that does the rendering, my ...


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Sadly, as things are of now, you can't run Unity3D content in flex. There is simply not enough Flex users for Unity to support it with their plugin. However, there are some hope coming in Unity 5, since it will be possible (at least promised) to build games that run straight with WebGL, discarding the need for a Unity Web player plugin (at least for most ...



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