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Players expect that a game looks appealing. The first impression is the most important one, and the best way to make points during the first impression is with a graphic design which appeals to the player. When your game is completely text-based, it will have a much harder time to grap the average players attention. But what technology you choose to make ...


This sounds like a good use for a particle effect. When the fire is on, spawn multiple, small dots each frame. Assign a slightly different angle (generally facing downward) and slightly different velocity to each particle. Gradually change the color of each particle from yellow to dark-red over the course of its lifetime and remove it when it has reached ...

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