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You can store the players progress either on the server or on the client. When you are developing a single-player game where cheaters are only destroying their own game experience and not that of other players, storing the whole gamestate in JavaScript localstorage is a perfectly valid approach. Anything you store in localstorage is stored by the web ...


Your actions result in information being sent to their servers. This data is persisted on their servers in a database (probably).

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